Ah, love at first sight. That was exactly how the video game Limbo enthralled me. When first I laid eyes on its minimalist black and white art, my heart was all a-flutter. Here was a delicious game unlike any other about a boy who opens his beady glowing eyes in some kind of HELL. When I downloaded the demo and died my first fantastically violent death in Limbo, my heart swooned. This game was a 2D platformer, a puzzle game, and it featured children and violence to the extreme. Ahhh, l'amour... Then Limbo revealed its true beauty to me -- in the shape of a giant killer spider intent on devouring me. I knew I couldn't live without this game. I had to have it. So I bought it.
At $15 this game isn't cheap, and it's far too short to justify the price tag. (I solved it in two sittings. You can solve it in one.) But as an experience, Limbo is quite unique. You move seamlessly from puzzle to puzzle, sidescrolling your way past the killer spider, through bands of boys out to do you bodily harm, to mysterious and murderous machinery, as you try to escape Limbo. The puzzles are simple enough at the beginning, but viciously difficult towards the end. I'd like to say it was all smooth sailing, but after blindly lucking out on one of the last levels, I found that I had no clue what to do in the next one. As the level design would have it, I didn't learn something crucial because of dumb luck. Never mind, the Internet came to the rescue.